Often, it’s the little details that turn a good layout into a great design; details such as subtle textures, shading and smooth shapes. Photoshop contains a vast array of tools for embellishing a design, but choosing the right one isn’t always easy. Being the obsessive-compulsives that we are, we’ve conducted a huge range of experiments to determine the benefits and disadvantages of each technique. Here, then, is an obsessive-compulsive’s guide to some frequently used tools and techniques for Web and UI design in Photoshop.Noise and TexturesSubtle noise or texture on UI elements can look great, but what’s the best way to add it? Our goal is to find the best method that maintains quality when scaled but that is also easy to implement and edit. To find out which is best, we’ll judge each method using the following criteria:
1. Bitmap Layer With Noise
Probably the most obvious method for adding texture to a shape is to create a normal bitmap layer, fill it with a color, select Filter → Noise → Add Noise, then apply a mask or Vector Mask to match the element you’re adding noise to.Using a high amount of noise, setting the layer blending mode to Luminosity and reducing the opacity will yield the most control over the noise with the least disturbance to the underlying layers. A noise setting of 48% gives a high dynamic range without clipping the noise. (Clipping results in higher contrast, which might not be desirable.)
2. Inner Glow Layer Style
Adding an Inner Glow layer style with the source set to center and the size to 0 will let you use the noise slider to add texture to any layer. It’s a good solution, provided you’re not already using the Glow layer style for something else. The noise is added above the Color, Gradient and Pattern layer styles, which is great.Unfortunately, the noise can only lighten or darken the underlying elements. The previous bitmap layer method can add highlights and shade at once while maintaining the average luminosity, and it looks far better in my opinion.
3. Smart Object with Filter
Create a Solid Color layer, convert it to a Smart Object, select Filter → Noise → Add Noise, apply a Vector Mask to match your element, set the layer blending mode to Luminosity and reduce the layer’s opacity.It’s a fairly involved process, but it can accommodate a combination of effects that can be remade if the document gets scaled.
4. Pattern Overlay Layer Style
Start by creating a noise or repeating pattern in a new document, then choose Edit → Define Pattern. Once you’ve defined the pattern, it will be available in the Pattern Overlay layer style options. As with previous methods, using Luminosity as a blending mode and reducing the opacity to suit it yield great results.The Pattern layer style is composited below the Color and Gradient styles, ruining an otherwise perfect noise and texture method. However, you can create a second layer that just holds the texture if you need to, or start with a Gradient Fill layer, sidestepping the limitation.
Which Method Is Best?Although a little cumbersome, creating a Gradient Fill layer, adding a Pattern layer style, then creating a Vector Mask seems to be the best method possible. This can be used to create flexible, scalable and editable single-layer UI elements with texture. As a bonus, Gradient Fill layers can be dithered and so also produces the highest quality results (Gradient layer styles cannot be dithered).We’ve created some examples below and included the source document so that you can see how they were built.
Download the PSD (.zip)Rounded RectanglesRounded rectangles, or “roundrects” as QuickDraw so fondly calls them, are standard fare on a Web and interface designer’s utility belt. They’re so common that it’s rare for Web pages or apps to not contain a roundrect or two. Unfortunately, pixel-locked rounded rectangles can actually be fairly difficult to draw in Photoshop. (By pixel-locked, I mean that every edge falls on an exact pixel boundary, creating the sharpest object possible.)Experienced Photoshop users will probably already know one or two ways to draw a roundrect. Hopefully, after reading this article, they’ll also know a couple more, as well as which methods produce pixel-perfect results.1. Rounded Rectangle Vector ToolPhotoshop’s Rounded Rectangle vector tool appears like the ideal candidate for the task, until you realize that the edges it creates are blurry and inconsistent.
Fortunately, there is a fairly well-hidden option that locks the Rounded Rectangle vector tool’s output to the pixel grid. Excellent.To enable pixel-locked drawing for the Rounded Rectangle vector tool, check the “Snap to Pixels” option in the Options bar. If you have “Snap to Pixels” turned off, drawing at 100% zoom achieves the same result.
The result is perfect roundrects, every time. The only downside is that the corner radius can’t be altered during or after drawing the shape. If you need a different radius, you’re forced to draw it again. It’s a shame the roundrect tool isn’t like Illustrator in this regard, where the up and down arrow keys increase and decrease the corner radius while drawing.On the positive side, keeping your objects as vectors means that you’ll be able to resize the document and the corners will take full advantage of any extra resolution. There is one small caveat though: if you resize, you’ll have to do it as an exact multiple, or risk fuzzy non-pixel–locked edges.If you’re being pedantic about the results, you may notice that the antialiasing on the first half of each corner doesn’t match the second half — you’ll have to look carefully to notice, though. For example, looking at the zoomed corner below, the start of the corner to the apex isn’t identical to the apex to the end of the corner (starting from either side). In practice, that probably won’t create any issues.
2. BlurThe blur method is a bit of a hack that involves creating a selection, blurring it, then increasing the contrast so that you’re left with a sharp mask that’s antialiased nicely.It’s seven steps in total and is prone to being inaccurate; plus, the radius of the corners can’t be changed on the fly. Applying levels can also be a bit fiddly. One advantage is that different levels settings can be used to obtain different degrees of antialiasing, from incredibly soft to completely aliased.
On the positive side, this blur method can be used to quickly create some interesting and organic shapes that would be difficult to draw by hand.
3. CirclesThe circles method is very accurate and easily reproducible, but has a whopping 13 steps. That’s a lot of clicking for just a single roundrect.
4. StrokeThe stroke method is very accurate, easily reproducible and has only about four steps, depending on the result you’re after. The corners are a bit sharper than those of the circle method, though. That may be a good thing or a bad thing, depending on your preference.
If you’d like to flatten the object to remove the stroke, keep following the steps below.
It’s possible to automate the flattening with a Photoshop Action. This can also be set up as a function key to speed things up further.A huge advantage of the stroke method is that it’s dynamic, so the radius can be edited in real time. It can also be used to easily create other rounded shapes, as seen below.
Which Method Is Best?In most cases, using the Rounded Rectangle tool with “Snap to Pixel” turned on will give great results and be the quickest method. If you’d like the ability to change the corner radius without redrawing, then the stroke method is the one to use.However, as seen below, each method yields different results. So, depending on what you’re after, you may need to use a combination of methods.
All tests were completed using Photoshop CS4 and CS5 on a Mac. Behavior for both versions was consistent.GradientsGradients are a great way to add life-like lighting and shading to surfaces. When built with gradient layers and layer styles, they also ensure that UI elements can be scaled and reused easily.Linear GradientsLinear gradients are gradients in their most basic form — a gradual blend of colors and following a straight line. I’m sure you knew that, so onto the more interesting stuff.
Reflected GradientsReflected gradients are like their linear friends, but they repeat the gradient twice, with the second repeat mirrored. This makes editing a little less tedious, provided it fits the result you’re after.
Radial GradientsRadial gradients start from the center (or any chosen point) and grow outward in a circular pattern. They’re handy for creating spheres and applying effects to the edge of circular elements. The center point of the gradient can be moved by clicking and dragging on the canvas while the gradient window or layer styles window is open.
Angle GradientsAngle gradients can be a great way to mimic environmental reflections found on highly polished metallic objects. The center point of the gradient can be moved by clicking and dragging on the canvas while the gradient window or layer styles window is open.
Gradients on GradientsAnything worth doing is worth overdoing, right? Combining a gradient layer with a gradient layer style lets you overlay two different gradients, giving more complex and — here’s the good part — completely dynamic results. To combined the gradients, you’ll need to set a blending mode for the gradient layer style. For the examples below, I’ve used either Screen (good for lightening) or Multiply (good for darkening).
Dithering Is EverythingAdding dithering to a gradient produces smoother results. Non-dithered gradients often contain visible banding. Dithering is even more important if your artwork is being viewed on cheaper 6-bit per channel TN LCDs and certain display types that tend to amplify posterization problems.
If you’re not seeing the difference, here’s an extreme and completely unrealistic example of gradient dithering in action:
Ensuring that your gradients are dithered is easy: just check the appropriate box in Photoshop.
Note that gradient layer styles can’t be dithered, and gradients in placed objects (such as stuff you’ve pasted from Illustrator) aren’t dithered.If you use transparency in a gradient, that won’t be dithered either, which can be a huge issue at times. There is a solution for some specific cases: if you’re using a gradient with transparency to lighten an area with white, then using a non-transparent gradient with a Screen Layer blending mode will let you dither it. The same technique can be used for darkening with the Multiply blending mode.
A combination of the gradient techniques described above were used to create the Mac app icon below.
Gradient MapsQuite different to other types of gradients, gradient maps can be a great way to add color treatment, allowing for very precise control. Gradient maps use the brightness of each pixel to map to a corresponding color in a gradient.If the gradient starts at red and ends at blue, then everything white in the image will turn red, and everything black will turn blue. Everything in the middle tonally will map to the gradient, depending on how bright it is.The image below was used in a poster for Kingswim, a swimming school:
With a gradient map. Large viewWithout the gradient map, things look quite different. It’s a composite of about seven photos; the boy and background were shot on black and white film with intentionally low contrast so that the grain would be more prominent when the contrast was pushed by the gradient map. The gradient map also hides the color mismatches in the compositing.
Gradient map off. Large viewA Little Obsessed?Absolutely. I conducted all of the tests above to learn more about some common techniques that I already use: that is, to reassess and fine tune, with the aim of improving my designs. Creating great artwork without intimately knowing your tools is certainly possible, but the more you know, the more likely you are to work faster and with greater confidence.Would you like to know more about a specific technique or Photoshop feature? Please let us know in the comments.(al)© Marc Edwards for Smashing Magazine, 2011. | Permalink | Post a comment | Smashing Shop | Smashing Network | About Us Post tags: photoshop, techniques
